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Welcome back to The Hidden Layer. I’m Ian Krietzberg, out in sunny Los Angeles to
moderate a panel on A.I. at UCLA’s 50th Entertainment Symposium. Give me a shout if you’re around.
Of course, this trip has me thinking about the incredibly fraught relationship between A.I. and Hollywood—a tension that will persist for the foreseeable future. To that end, I recently spoke with Márcia Mayer, a former Pixar producer who now works at Google DeepMind, about the lab’s A.I.-assisted short film that premiered at Tribeca Film Festival, and how A.I. can
(or should) play a role in filmmaking.
Up top, news and notes on some awkwardness at the G7 summit, more fallout from Anthropic’s latest government clash, and the D.O.J.’s attempt to intervene in a major A.I. lawsuit.
Also mentioned in this issue: Connie Qin He, Dustin Yellin, Cameron Stanley, Trump, Dean Ball, Mark Carney, Ursula von der Leyen,
Dario Amodei, Sam Altman, Demis Hassabis, Kanishka Narayan, and… Björk.
Let’s get into it…
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Three Things You Should
Know…
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- The
G7’s A.I. spotlight: Wednesday’s G7 summit served as a timely reminder of the startling political power wielded by A.I. executives, including Dario Amodei, Sam Altman, and Demis Hassabis. But it must have been at least a little awkward for some of the attendees. The working lunch, scheduled for the final day of the two-day summit, arrived in the midst of Anthropic’s latest spat with the U.S. government, during which the company was
forced to disable access to its latest frontier models. Indeed, the so-called export control directive has raised concerns among non-U.S. policymakers, technologists, and investors that it’s no longer possible to rely on U.S. frontier A.I. technology.
Amid the dispute, G7 leaders issued a joint statement, pledging
to work together to understand the risks and opportunities posed by A.I. in areas such as finance and cybersecurity. In a post on X, European Commission President Ursula von der Leyen noted that the U.S. and Europe, in particular, need to work together on A.I. “Together, we represent 70 percent of the world market. We have complementary strengths, shared security
interests, and a common responsibility to lead,” she wrote.
True, but America’s allies don’t have much leverage here either. The E.U. has successfully managed to extract concessions from social media companies through its tax and regulatory authority, but G7 nations desperately want access to frontier models. And while Canada’s Mark Carney has spoken about the importance of developing A.I. sovereignty in order to reduce reliance on the U.S., Silicon Valley has a massive
head start. Amid the feverish competition for a technological edge, visions of a global regulatory agency—something like the IAEA for A.I.—seem very far from becoming real.
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A MESSAGE FROM OUR SPONSOR
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Become a more intelligent enterprise Imagine your entire company working in
perfect sync. Strategy, operations, tech, and AI – all connected. At PwC, we design the solutions that can help you get there.
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- Dario’s
fallout, cont’d: Meanwhile, the standoff between the U.S. and Anthropic remains unresolved, at least for now. The spat understandably has figures around the world concerned. British M.P. Kanishka Narayan said on X, “The main lesson: as we debate the future of national security and technological sovereignty, access to A.I. capabilities is crucial.” Carney
echoed this point over the weekend. For some Europe-based technologists and investors, this dynamic has served as a
reason to invest more aggressively in owned A.I. infrastructure rather than wistfully hope that the U.S. will continue allowing the world to access its technology.
The reality, though, is that the White House has seemingly
implemented its own unique brand of unpredictable A.I. licensure. As former White House advisor Dean Ball wrote on X: “A.I. is licensed now, but the requirements change constantly and are always a secret, even to the administration itself, which will discover the rules spontaneously in real time as it reacts to events.” The challenge, as one industry source told me,
is that we don’t have a standardized means of testing A.I. models to determine national security risk, so these kinds of decisions will remain haphazard. (For more on this topic, check out my conversation with Peter Hamby on yesterday’s episode of The Powers That Be.) - The D.O.J. confirms Grok was used against
Iran: Buried in the middle of the Justice Department’s intervention in the NAACP’s lawsuit over xAI’s dozens of unpermitted, on-site gas turbines at its Memphis data centers is a startling declaration. In its memo arguing that the lawsuit “threatens American national, economic, and energy security,” the department quotes
Cameron Stanley, the Department of Defense’s chief digital and A.I. officer, confirming that Elon Musk’s Grok Gov Model was used during Operation Epic Fury to help “U.S. forces to deploy over 2,000 munitions to 2,000 distinct targets within 96 hours.”
This is the first confirmation we’ve had that A.I. systems were used, in some manner, during the bombing associated with the Iran operation—an application that numerous safety engineers have told me is
not fit for purpose. Interestingly, xAI—now owned by SpaceX—recently rented out its entire Colossus 1 data center to Anthropic, so it’s not clear how important the Memphis facility is to the operation of Grok. Regardless, the government wants the case dismissed.
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Hallucination of the
Week: Tokenmaxxers
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I recently spoke with a founder/C.E.O. in the A.I. space who relayed a fun anecdote from his last board
meeting. One of the company’s investors had asked the C.T.O. how many tokens their engineers were burning on Claude. If the spend was not at least $200 per week, per engineer, the investor said, “You should fire them, because they’re not good enough.” The sweet spot, according to this argument, is between $200 and $400. But the C.E.O. recounted that one engineer accidentally spent $4,500 in a day. Talk about tokenmaxxing!
And now for the main event…
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A captivating conversation with Márcia Mayer, a former Pixar producer who now works at
Google DeepMind, about the lab’s new A.I.-assisted short film that’s become the talk of Tribeca.
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Earlier this morning, I led a panel at UCLA’s 50th Entertainment Symposium that grappled with the many
questions tormenting Hollywood in the agentic era: how studios can harness A.I. without upsetting the guilds, how to use generative film-production tools without sacrificing artistry, etcetera. Then, of course, there are the legal concerns that arise when you try to copyright I.P. largely generated by machines. These are big questions for the industry, and ones largely without clear answers.
The same philosophical quandaries also bubbled up in my recent conversation with
Márcia Mayer, a former Pixar producer and current filmmaker at Google DeepMind who just premiered an A.I.-assisted animated short film, Dear Upstairs Neighbors, at the Tribeca Film Festival. The idea behind the project, according to the team, was to “empower animation artists to benefit from the creative potential of generative A.I. without sacrificing artistic control to its inherent unpredictability.”
Márcia, a fascinating artist in her own right, looks at A.I. in novel ways—as a tool not merely to make things quicker or more cheaply, but to cross new artistic thresholds. (Painting with different brushes, as it were…) Dear Upstairs Neighbors is also a
profound representation of the capacity of Google’s latest video-generation models. As always, the following conversation has been lightly edited for clarity.
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Ian Krietzberg: Can you walk me through how this film was
made?
Márcia Mayer: [Director Connie Qin He] and I developed this film before we came to DeepMind, actually, so we had already been working on the film for about a year—starting in the fall of 2023, when A.I. was a little baby thought in peoples’ brains. Coming from the animation and filmmaking world, there was so much fear and trepidation, misunderstanding, and confusion around what it was all about.
Connie, I always say, is half director, half scientist, so she thought, Okay, let’s just do some experiments. Let’s make a funny story and see what this is all about. We have to learn about it, then we can decide if it’s something scary and we should run away. But first we have to test it.
We wanted a story that would be universally appealing, but not too heavy, so that we could play with the medium and have that experimentation. We hand-animated almost every single shot, and we
trained a model on Connie’s actual paintings, because she herself is a painter. So we painted 35 acrylics that we used to train a model, that we then used to overlay her painting style, which was in what we call the “red sequence,” the kind of culmination moment, because that was the ultimate goal—to have this climax where you feel like you’re inside an abstract expressionistic painting come to life. I feel like we definitely got that effect onscreen.
I’m curious what you learned.
Is A.I. as scary as you thought it might be? How do you look at it today versus when you began the project?
We had a day-to-day crew of 45 humans on the project, but if you count everyone who touched the film, we had 79 people. The way I look at it, I feel like this is just another tool we can use to expand our art, and it’s really interesting to think of ways we can use the models to open doors that weren’t possible before. In the case of
Connie, she couldn’t have achieved that look—the thick, gritty brushstrokes, the feeling of paint glopping off the screen—in traditional animation, because C.G. smooths everything out. Instead of painting 35 acrylics, she could have painted 7,200 to really get that texture. There are shorts that have done that, but it takes years.
I love sitting in the space of: Okay, what can these models bring to the table that we wouldn’t have had before, so that we’re talking not about
replacing humans, but about adding to what we can do together.
Does it feel different to produce a film with this technology?
It honestly did not. Production was very traditional in that we had dailies, we had our crew meetings; Connie did her shot briefings to the animators, we had full-time animators that did most of the shots, and we had a regular post-production process. The difference was that we were also doing a number of
research problem-solving projects on the side to get the models to work; over the course of this production, we developed some of our very first video-to-video workflows within [Google DeepMind], which was very cool because we were brought to GDM to help make the models and capabilities better for artists. When Connie said, This is what I need to make the best film possible, nobody batted an eye.
For many people, the fundamental pitch of A.I. is that it makes things
cheaper and faster. What’s the role of these tools in filmmaking for you? It’s not difficult to imagine the tech being used in ways that are less purposeful than what you’re describing.
I think we’re living in a bit of an analogous moment to when we had the switch between 2D to C.G., and people said, Oh my gosh, there’s no soul in C.G. animation. And then everybody watched Toy Story, and they were like, Oh my god,
this is the most soulful thing I’ve ever seen. On the other hand, we’ve all seen terrible C.G.
What excites me about these models is that they meet the artist where they are in a very precise way. So, Connie is a painter and used them to simulate her painting. We also just produced a film called Goodnight Lamby, which was selected for the Cannes Film Festival as the first A.I.-assisted animation at Cannes. The director, Dustin Yellin, is a sculptor. He used
the same models we used, but to bring a sculpture to life, and it’s a completely different style of animation; it looks like stop motion and puppeteering.
What I think is really cool is how A.I. meets different artists—and it doesn’t have to be a visual artist, it can be somebody who thinks more in terms of movement or story structure or music—where they are, and allows them to apply their very specific art to their creations.
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Over the past couple of years, we’ve seen that if a piece of art is described as “A.I.-generated,”
audiences tend to avoid it. What kind of reactions have you seen to this film, and do you think we’re approaching a point where it won’t even be mentioned anymore—the same way movies don’t provide a disclaimer with the type of C.G. software that was used?
That’s what I’m hopeful for. We are really proud to be in competition at Tribeca alongside a number of other animated short films that are regular animated short films. We made this with the
intention to be an animated short film, not an A.I. short film. So we will see. I’m hopeful. The responses when the trailer came out were overall really positive, and I think it’s because we have been super intentional about how we used A.I., and I think it comes across.
The audience reaction at Tribeca was better than we could have expected. There were so many laughs, gasps, and even spontaneous cheers when Ada finally lets her emotions out. It was really fun to experience the film with
a crowd and see people connect with the character and story in real time. There’s a great quote by Björk: “I find it so amazing when people tell me that electronic music has no soul. You can’t blame the computer. If there’s no soul in the music, it’s because nobody put it there.” We are bringing the soul, the rest is just a tool.
When I joined Puck, my partner Matt Belloni
asked me: “How long do you think until a fully A.I. film or TV series breaks through and finds an audience comparable to traditional movies or shows?” I was skeptical that it would be soon; I think audiences connect to people and intentionality. But there’s been a lot of model progress since then, and I have to put that same question to
you.
I lean toward where you’re coming from. I feel like in my post-Dear Upstairs Neighbors work, but also as head of production for GDM’s media and entertainment research unit, we are definitely thinking about how to bring new capabilities to artists. Our North Star is always to help artists make great art, so we are not in the vein of, Let’s replace everybody and make movies with one click. I think people like our film because
of the story. People see themselves in Ada.
Will there be an audience if somebody one day makes a one-click movie? I mean, we all love to look at things that are weird and crazy. Someone’s gonna watch it, but I don’t know if it will be the same type of audience we’re talking about when we say that people watch films to connect with them and have an emotional moment.
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What do you think about that, Matt?
That’s all for today. I’ll see you next week, Ian
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